// Code generated by smithy-go-codegen DO NOT EDIT.

package types

import (
	smithydocument "github.com/aws/smithy-go/document"
	"time"
)

// Information about the auto-retry configuration for the build.
type AutoRetryConfig struct {

	// The maximum number of additional automatic retries after a failed build. For
	// example, if the auto-retry limit is set to 2, CodeBuild will call the RetryBuild
	// API to automatically retry your build for up to 2 additional times.
	AutoRetryLimit *int32

	// The number of times that the build has been retried. The initial build will
	// have an auto-retry number of 0.
	AutoRetryNumber *int32

	// The build ARN of the auto-retried build triggered by the current build. The
	// next auto-retry will be null for builds that don't trigger an auto-retry.
	NextAutoRetry *string

	// The build ARN of the build that triggered the current auto-retry build. The
	// previous auto-retry will be null for the initial build.
	PreviousAutoRetry *string

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}

// Specifies restrictions for the batch build.
type BatchRestrictions struct {

	// An array of strings that specify the compute types that are allowed for the
	// batch build. See [Build environment compute types]in the CodeBuild User Guide for these values.
	//
	// [Build environment compute types]: https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html
	ComputeTypesAllowed []string

	// An array of strings that specify the fleets that are allowed for the batch
	// build. See [Run builds on reserved capacity fleets]in the CodeBuild User Guide for more information.
	//
	// [Run builds on reserved capacity fleets]: https://docs.aws.amazon.com/codebuild/latest/userguide/fleets.html
	FleetsAllowed []string

	// Specifies the maximum number of builds allowed.
	MaximumBuildsAllowed *int32

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}

// Information about a build.
type Build struct {

	// The Amazon Resource Name (ARN) of the build.
	Arn *string

	// Information about the output artifacts for the build.
	Artifacts *BuildArtifacts

	// Information about the auto-retry configuration for the build.
	AutoRetryConfig *AutoRetryConfig

	// The ARN of the batch build that this build is a member of, if applicable.
	BuildBatchArn *string

	// Whether the build is complete. True if complete; otherwise, false.
	BuildComplete bool

	// The number of the build. For each project, the buildNumber of its first build
	// is 1 . The buildNumber of each subsequent build is incremented by 1 . If a build
	// is deleted, the buildNumber of other builds does not change.
	BuildNumber *int64

	// The current status of the build. Valid values include:
	//
	//   - FAILED : The build failed.
	//
	//   - FAULT : The build faulted.
	//
	//   - IN_PROGRESS : The build is still in progress.
	//
	//   - STOPPED : The build stopped.
	//
	//   - SUCCEEDED : The build succeeded.
	//
	//   - TIMED_OUT : The build timed out.
	BuildStatus StatusType

	// Information about the cache for the build.
	Cache *ProjectCache

	// The current build phase.
	CurrentPhase *string

	// Contains information about the debug session for this build.
	DebugSession *DebugSession

	// The Key Management Service customer master key (CMK) to be used for encrypting
	// the build output artifacts.
	//
	// You can use a cross-account KMS key to encrypt the build output artifacts if
	// your service role has permission to that key.
	//
	// You can specify either the Amazon Resource Name (ARN) of the CMK or, if
	// available, the CMK's alias (using the format alias/ ).
	EncryptionKey *string

	// When the build process ended, expressed in Unix time format.
	EndTime *time.Time

	// Information about the build environment for this build.
	Environment *ProjectEnvironment

	// A list of exported environment variables for this build.
	//
	// Exported environment variables are used in conjunction with CodePipeline to
	// export environment variables from the current build stage to subsequent stages
	// in the pipeline. For more information, see [Working with variables]in the CodePipeline User Guide.
	//
	// [Working with variables]: https://docs.aws.amazon.com/codepipeline/latest/userguide/actions-variables.html
	ExportedEnvironmentVariables []ExportedEnvironmentVariable

	//  An array of ProjectFileSystemLocation objects for a CodeBuild build project. A
	// ProjectFileSystemLocation object specifies the identifier , location ,
	// mountOptions , mountPoint , and type of a file system created using Amazon
	// Elastic File System.
	FileSystemLocations []ProjectFileSystemLocation

	// The unique ID for the build.
	Id *string

	// The entity that started the build. Valid values include:
	//
	//   - If CodePipeline started the build, the pipeline's name (for example,
	//   codepipeline/my-demo-pipeline ).
	//
	//   - If a user started the build, the user's name (for example, MyUserName ).
	//
	//   - If the Jenkins plugin for CodeBuild started the build, the string
	//   CodeBuild-Jenkins-Plugin .
	Initiator *string

	// Information about the build's logs in CloudWatch Logs.
	Logs *LogsLocation

	// Describes a network interface.
	NetworkInterface *NetworkInterface

	// Information about all previous build phases that are complete and information
	// about any current build phase that is not yet complete.
	Phases []BuildPhase

	// The name of the CodeBuild project.
	ProjectName *string

	//  The number of minutes a build is allowed to be queued before it times out.
	QueuedTimeoutInMinutes *int32

	//  An array of the ARNs associated with this build's reports.
	ReportArns []string

	//  An identifier for the version of this build's source code.
	//
	//   - For CodeCommit, GitHub, GitHub Enterprise, and BitBucket, the commit ID.
	//
	//   - For CodePipeline, the source revision provided by CodePipeline.
	//
	//   - For Amazon S3, this does not apply.
	ResolvedSourceVersion *string

	//  An array of ProjectArtifacts objects.
	SecondaryArtifacts []BuildArtifacts

	//  An array of ProjectSourceVersion objects. Each ProjectSourceVersion must be
	// one of:
	//
	//   - For CodeCommit: the commit ID, branch, or Git tag to use.
	//
	//   - For GitHub: the commit ID, pull request ID, branch name, or tag name that
	//   corresponds to the version of the source code you want to build. If a pull
	//   request ID is specified, it must use the format pr/pull-request-ID (for
	//   example, pr/25 ). If a branch name is specified, the branch's HEAD commit ID
	//   is used. If not specified, the default branch's HEAD commit ID is used.
	//
	//   - For Bitbucket: the commit ID, branch name, or tag name that corresponds to
	//   the version of the source code you want to build. If a branch name is specified,
	//   the branch's HEAD commit ID is used. If not specified, the default branch's HEAD
	//   commit ID is used.
	//
	//   - For Amazon S3: the version ID of the object that represents the build input
	//   ZIP file to use.
	SecondarySourceVersions []ProjectSourceVersion

	//  An array of ProjectSource objects.
	SecondarySources []ProjectSource

	// The name of a service role used for this build.
	ServiceRole *string

	// Information about the source code to be built.
	Source *ProjectSource

	// Any version identifier for the version of the source code to be built. If
	// sourceVersion is specified at the project level, then this sourceVersion (at
	// the build level) takes precedence.
	//
	// For more information, see [Source Version Sample with CodeBuild] in the CodeBuild User Guide.
	//
	// [Source Version Sample with CodeBuild]: https://docs.aws.amazon.com/codebuild/latest/userguide/sample-source-version.html
	SourceVersion *string

	// When the build process started, expressed in Unix time format.
	StartTime *time.Time

	// How long, in minutes, from 5 to 2160 (36 hours), for CodeBuild to wait before
	// timing out this build if it does not get marked as completed.
	TimeoutInMinutes *int32

	// If your CodeBuild project accesses resources in an Amazon VPC, you provide this
	// parameter that identifies the VPC ID and the list of security group IDs and
	// subnet IDs. The security groups and subnets must belong to the same VPC. You
	// must provide at least one security group and one subnet ID.
	VpcConfig *VpcConfig

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}

// Information about build output artifacts.
type BuildArtifacts struct {

	//  An identifier for this artifact definition.
	ArtifactIdentifier *string

	// Specifies the bucket owner's access for objects that another account uploads to
	// their Amazon S3 bucket. By default, only the account that uploads the objects to
	// the bucket has access to these objects. This property allows you to give the
	// bucket owner access to these objects.
	//
	// To use this property, your CodeBuild service role must have the s3:PutBucketAcl
	// permission. This permission allows CodeBuild to modify the access control list
	// for the bucket.
	//
	// This property can be one of the following values:
	//
	// NONE The bucket owner does not have access to the objects. This is the default.
	//
	// READ_ONLY The bucket owner has read-only access to the objects. The uploading
	// account retains ownership of the objects.
	//
	// FULL The bucket owner has full access to the objects. Object ownership is
	// determined by the following criteria:
	//
	//   - If the bucket is configured with the Bucket owner preferred setting, the
	//   bucket owner owns the objects. The uploading account will have object access as
	//   specified by the bucket's policy.
	//
	//   - Otherwise, the uploading account retains ownership of the objects.
	//
	// For more information about Amazon S3 object ownership, see [Controlling ownership of uploaded objects using S3 Object Ownership] in the Amazon
	// Simple Storage Service User Guide.
	//
	// [Controlling ownership of uploaded objects using S3 Object Ownership]: https://docs.aws.amazon.com/AmazonS3/latest/userguide/about-object-ownership.html
	BucketOwnerAccess BucketOwnerAccess

	//  Information that tells you if encryption for build artifacts is disabled.
	EncryptionDisabled *bool

	// Information about the location of the build artifacts.
	Location *string

	// The MD5 hash of the build artifact.
	//
	// You can use this hash along with a checksum tool to confirm file integrity and
	// authenticity.
	//
	// This value is available only if the build project's packaging value is set to
	// ZIP .
	Md5sum *string

	//  If this flag is set, a name specified in the buildspec file overrides the
	// artifact name. The name specified in a buildspec file is calculated at build
	// time and uses the Shell Command Language. For example, you can append a date and
	// time to your artifact name so that it is always unique.
	OverrideArtifactName *bool

	// The SHA-256 hash of the build artifact.
	//
	// You can use this hash along with a checksum tool to confirm file integrity and
	// authenticity.
	//
	// This value is available only if the build project's packaging value is set to
	// ZIP .
	Sha256sum *string

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}

// Contains information about a batch build.
type BuildBatch struct {

	// The ARN of the batch build.
	Arn *string

	// A BuildArtifacts object the defines the build artifacts for this batch build.
	Artifacts *BuildArtifacts

	// Contains configuration information about a batch build project.
	BuildBatchConfig *ProjectBuildBatchConfig

	// The number of the batch build. For each project, the buildBatchNumber of its
	// first batch build is 1 . The buildBatchNumber of each subsequent batch build is
	// incremented by 1 . If a batch build is deleted, the buildBatchNumber of other
	// batch builds does not change.
	BuildBatchNumber *int64

	// The status of the batch build.
	BuildBatchStatus StatusType

	// An array of BuildGroup objects that define the build groups for the batch build.
	BuildGroups []BuildGroup

	// Specifies the maximum amount of time, in minutes, that the build in a batch
	// must be completed in.
	BuildTimeoutInMinutes *int32

	// Information about the cache for the build project.
	Cache *ProjectCache

	// Indicates if the batch build is complete.
	Complete bool

	// The current phase of the batch build.
	CurrentPhase *string

	// Specifies if session debugging is enabled for this batch build. For more
	// information, see [Viewing a running build in Session Manager]. Batch session debugging is not supported for matrix batch
	// builds.
	//
	// [Viewing a running build in Session Manager]: https://docs.aws.amazon.com/codebuild/latest/userguide/session-manager.html
	DebugSessionEnabled *bool

	// The Key Management Service customer master key (CMK) to be used for encrypting
	// the batch build output artifacts.
	//
	// You can use a cross-account KMS key to encrypt the build output artifacts if
	// your service role has permission to that key.
	//
	// You can specify either the Amazon Resource Name (ARN) of the CMK or, if
	// available, the CMK's alias (using the format alias/ ).
	EncryptionKey *string

	// The date and time that the batch build ended.
	EndTime *time.Time

	// Information about the build environment of the build project.
	Environment *ProjectEnvironment

	// An array of ProjectFileSystemLocation objects for the batch build project. A
	// ProjectFileSystemLocation object specifies the identifier , location ,
	// mountOptions , mountPoint , and type of a file system created using Amazon
	// Elastic File System.
	FileSystemLocations []ProjectFileSystemLocation

	// The identifier of the batch build.
	Id *string

	// The entity that started the batch build. Valid values include:
	//
	//   - If CodePipeline started the build, the pipeline's name (for example,
	//   codepipeline/my-demo-pipeline ).
	//
	//   - If a user started the build, the user's name.
	//
	//   - If the Jenkins plugin for CodeBuild started the build, the string
	//   CodeBuild-Jenkins-Plugin .
	Initiator *string

	//  Information about logs for a build project. These can be logs in CloudWatch
	// Logs, built in a specified S3 bucket, or both.
	LogConfig *LogsConfig

	// An array of BuildBatchPhase objects the specify the phases of the batch build.
	Phases []BuildBatchPhase

	// The name of the batch build project.
	ProjectName *string

	// Specifies the amount of time, in minutes, that the batch build is allowed to be
	// queued before it times out.
	QueuedTimeoutInMinutes *int32

	// An array that contains the ARNs of reports created by merging reports from
	// builds associated with this batch build.
	ReportArns []string

	// The identifier of the resolved version of this batch build's source code.
	//
	//   - For CodeCommit, GitHub, GitHub Enterprise, and BitBucket, the commit ID.
	//
	//   - For CodePipeline, the source revision provided by CodePipeline.
	//
	//   - For Amazon S3, this does not apply.
	ResolvedSourceVersion *string

	// An array of BuildArtifacts objects the define the build artifacts for this
	// batch build.
	SecondaryArtifacts []BuildArtifacts

	// An array of ProjectSourceVersion objects. Each ProjectSourceVersion must be one
	// of:
	//
	//   - For CodeCommit: the commit ID, branch, or Git tag to use.
	//
	//   - For GitHub: the commit ID, pull request ID, branch name, or tag name that
	//   corresponds to the version of the source code you want to build. If a pull
	//   request ID is specified, it must use the format pr/pull-request-ID (for
	//   example, pr/25 ). If a branch name is specified, the branch's HEAD commit ID
	//   is used. If not specified, the default branch's HEAD commit ID is used.
	//
	//   - For Bitbucket: the commit ID, branch name, or tag name that corresponds to
	//   the version of the source code you want to build. If a branch name is specified,
	//   the branch's HEAD commit ID is used. If not specified, the default branch's HEAD
	//   commit ID is used.
	//
	//   - For Amazon S3: the version ID of the object that represents the build input
	//   ZIP file to use.
	SecondarySourceVersions []ProjectSourceVersion

	// An array of ProjectSource objects that define the sources for the batch build.
	SecondarySources []ProjectSource

	// The name of a service role used for builds in the batch.
	ServiceRole *string

	// Information about the build input source code for the build project.
	Source *ProjectSource

	// The identifier of the version of the source code to be built.
	SourceVersion *string

	// The date and time that the batch build started.
	StartTime *time.Time

	// Information about the VPC configuration that CodeBuild accesses.
	VpcConfig *VpcConfig

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}

// Specifies filters when retrieving batch builds.
type BuildBatchFilter struct {

	// The status of the batch builds to retrieve. Only batch builds that have this
	// status will be retrieved.
	Status StatusType

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}

// Contains information about a stage for a batch build.
type BuildBatchPhase struct {

	// Additional information about the batch build phase. Especially to help
	// troubleshoot a failed batch build.
	Contexts []PhaseContext

	// How long, in seconds, between the starting and ending times of the batch
	// build's phase.
	DurationInSeconds *int64

	// When the batch build phase ended, expressed in Unix time format.
	EndTime *time.Time

	// The current status of the batch build phase. Valid values include:
	//
	// FAILED The build phase failed.
	//
	// FAULT The build phase faulted.
	//
	// IN_PROGRESS The build phase is still in progress.
	//
	// STOPPED The build phase stopped.
	//
	// SUCCEEDED The build phase succeeded.
	//
	// TIMED_OUT The build phase timed out.
	PhaseStatus StatusType

	// The name of the batch build phase. Valid values include:
	//
	// COMBINE_ARTIFACTS Build output artifacts are being combined and uploaded to the
	// output location.
	//
	// DOWNLOAD_BATCHSPEC The batch build specification is being downloaded.
	//
	// FAILED One or more of the builds failed.
	//
	// IN_PROGRESS The batch build is in progress.
	//
	// STOPPED The batch build was stopped.
	//
	// SUBMITTED The btach build has been submitted.
	//
	// SUCCEEDED The batch build succeeded.
	PhaseType BuildBatchPhaseType

	// When the batch build phase started, expressed in Unix time format.
	StartTime *time.Time

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}

// Contains information about a batch build build group. Build groups are used to
// combine builds that can run in parallel, while still being able to set
// dependencies on other build groups.
type BuildGroup struct {

	// A BuildSummary object that contains a summary of the current build group.
	CurrentBuildSummary *BuildSummary

	// An array of strings that contain the identifiers of the build groups that this
	// build group depends on.
	DependsOn []string

	// Contains the identifier of the build group.
	Identifier *string

	// Specifies if failures in this build group can be ignored.
	IgnoreFailure bool

	// An array of BuildSummary objects that contain summaries of previous build
	// groups.
	PriorBuildSummaryList []BuildSummary

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}

// Information about a build that could not be successfully deleted.
type BuildNotDeleted struct {

	// The ID of the build that could not be successfully deleted.
	Id *string

	// Additional information about the build that could not be successfully deleted.
	StatusCode *string

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}

// Information about a stage for a build.
type BuildPhase struct {

	// Additional information about a build phase, especially to help troubleshoot a
	// failed build.
	Contexts []PhaseContext

	// How long, in seconds, between the starting and ending times of the build's
	// phase.
	DurationInSeconds *int64

	// When the build phase ended, expressed in Unix time format.
	EndTime *time.Time

	// The current status of the build phase. Valid values include:
	//
	// FAILED The build phase failed.
	//
	// FAULT The build phase faulted.
	//
	// IN_PROGRESS The build phase is still in progress.
	//
	// STOPPED The build phase stopped.
	//
	// SUCCEEDED The build phase succeeded.
	//
	// TIMED_OUT The build phase timed out.
	PhaseStatus StatusType

	// The name of the build phase. Valid values include:
	//
	// BUILD Core build activities typically occur in this build phase.
	//
	// COMPLETED The build has been completed.
	//
	// DOWNLOAD_SOURCE Source code is being downloaded in this build phase.
	//
	// FINALIZING The build process is completing in this build phase.
	//
	// INSTALL Installation activities typically occur in this build phase.
	//
	// POST_BUILD Post-build activities typically occur in this build phase.
	//
	// PRE_BUILD Pre-build activities typically occur in this build phase.
	//
	// PROVISIONING The build environment is being set up.
	//
	// QUEUED The build has been submitted and is queued behind other submitted builds.
	//
	// SUBMITTED The build has been submitted.
	//
	// UPLOAD_ARTIFACTS Build output artifacts are being uploaded to the output
	// location.
	PhaseType BuildPhaseType

	// When the build phase started, expressed in Unix time format.
	StartTime *time.Time

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}

// Contains information that defines how the CodeBuild build project reports the
// build status to the source provider.
type BuildStatusConfig struct {

	// Specifies the context of the build status CodeBuild sends to the source
	// provider. The usage of this parameter depends on the source provider.
	//
	// Bitbucket This parameter is used for the name parameter in the Bitbucket commit
	// status. For more information, see [build]in the Bitbucket API documentation.
	//
	// GitHub/GitHub Enterprise Server This parameter is used for the context
	// parameter in the GitHub commit status. For more information, see [Create a commit status]in the GitHub
	// developer guide.
	//
	// [build]: https://developer.atlassian.com/bitbucket/api/2/reference/resource/repositories/%7Bworkspace%7D/%7Brepo_slug%7D/commit/%7Bnode%7D/statuses/build
	// [Create a commit status]: https://developer.github.com/v3/repos/statuses/#create-a-commit-status
	Context *string

	// Specifies the target url of the build status CodeBuild sends to the source
	// provider. The usage of this parameter depends on the source provider.
	//
	// Bitbucket This parameter is used for the url parameter in the Bitbucket commit
	// status. For more information, see [build]in the Bitbucket API documentation.
	//
	// GitHub/GitHub Enterprise Server This parameter is used for the target_url
	// parameter in the GitHub commit status. For more information, see [Create a commit status]in the GitHub
	// developer guide.
	//
	// [build]: https://developer.atlassian.com/bitbucket/api/2/reference/resource/repositories/%7Bworkspace%7D/%7Brepo_slug%7D/commit/%7Bnode%7D/statuses/build
	// [Create a commit status]: https://developer.github.com/v3/repos/statuses/#create-a-commit-status
	TargetUrl *string

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// Contains summary information about a batch build group.
type BuildSummary struct {

	// The batch build ARN.
	Arn *string

	// The status of the build group.
	//
	// FAILED The build group failed.
	//
	// FAULT The build group faulted.
	//
	// IN_PROGRESS The build group is still in progress.
	//
	// STOPPED The build group stopped.
	//
	// SUCCEEDED The build group succeeded.
	//
	// TIMED_OUT The build group timed out.
	BuildStatus StatusType

	// A ResolvedArtifact object that represents the primary build artifacts for the
	// build group.
	PrimaryArtifact *ResolvedArtifact

	// When the build was started, expressed in Unix time format.
	RequestedOn *time.Time

	// An array of ResolvedArtifact objects that represents the secondary build
	// artifacts for the build group.
	SecondaryArtifacts []ResolvedArtifact

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}

// Information about CloudWatch Logs for a build project.
type CloudWatchLogsConfig struct {

	// The current status of the logs in CloudWatch Logs for a build project. Valid
	// values are:
	//
	//   - ENABLED : CloudWatch Logs are enabled for this build project.
	//
	//   - DISABLED : CloudWatch Logs are not enabled for this build project.
	//
	// This member is required.
	Status LogsConfigStatusType

	//  The group name of the logs in CloudWatch Logs. For more information, see [Working with Log Groups and Log Streams].
	//
	// [Working with Log Groups and Log Streams]: https://docs.aws.amazon.com/AmazonCloudWatch/latest/logs/Working-with-log-groups-and-streams.html
	GroupName *string

	//  The prefix of the stream name of the CloudWatch Logs. For more information,
	// see [Working with Log Groups and Log Streams].
	//
	// [Working with Log Groups and Log Streams]: https://docs.aws.amazon.com/AmazonCloudWatch/latest/logs/Working-with-log-groups-and-streams.html
	StreamName *string

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}

// Contains code coverage report information.
//
// Line coverage measures how many statements your tests cover. A statement is a
// single instruction, not including comments, conditionals, etc.
//
// Branch coverage determines if your tests cover every possible branch of a
// control structure, such as an if or case statement.
type CodeCoverage struct {

	// The percentage of branches that are covered by your tests.
	BranchCoveragePercentage *float64

	// The number of conditional branches that are covered by your tests.
	BranchesCovered *int32

	// The number of conditional branches that are not covered by your tests.
	BranchesMissed *int32

	// The date and time that the tests were run.
	Expired *time.Time

	// The path of the test report file.
	FilePath *string

	// The identifier of the code coverage report.
	Id *string

	// The percentage of lines that are covered by your tests.
	LineCoveragePercentage *float64

	// The number of lines that are covered by your tests.
	LinesCovered *int32

	// The number of lines that are not covered by your tests.
	LinesMissed *int32

	// The ARN of the report.
	ReportARN *string

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}

// Contains a summary of a code coverage report.
//
// Line coverage measures how many statements your tests cover. A statement is a
// single instruction, not including comments, conditionals, etc.
//
// Branch coverage determines if your tests cover every possible branch of a
// control structure, such as an if or case statement.
type CodeCoverageReportSummary struct {

	// The percentage of branches that are covered by your tests.
	BranchCoveragePercentage *float64

	// The number of conditional branches that are covered by your tests.
	BranchesCovered *int32

	// The number of conditional branches that are not covered by your tests.
	BranchesMissed *int32

	// The percentage of lines that are covered by your tests.
	LineCoveragePercentage *float64

	// The number of lines that are covered by your tests.
	LinesCovered *int32

	// The number of lines that are not covered by your tests.
	LinesMissed *int32

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}

// Contains command execution information.
type CommandExecution struct {

	// The command that needs to be executed.
	Command *string

	// When the command execution process ended, expressed in Unix time format.
	EndTime *time.Time

	// The exit code to return upon completion.
	ExitCode *string

	// The ID of the command execution.
	Id *string

	// Information about build logs in CloudWatch Logs.
	Logs *LogsLocation

	// A sandboxArn .
	SandboxArn *string

	// A sandboxId .
	SandboxId *string

	// The text written by the command to stderr.
	StandardErrContent *string

	// The text written by the command to stdout.
	StandardOutputContent *string

	// When the command execution process started, expressed in Unix time format.
	StartTime *time.Time

	// The status of the command execution.
	Status *string

	// When the command execution process was initially submitted, expressed in Unix
	// time format.
	SubmitTime *time.Time

	// The command type.
	Type CommandType

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}

// Contains compute attributes. These attributes only need be specified when your
// project's or fleet's computeType is set to ATTRIBUTE_BASED_COMPUTE or
// CUSTOM_INSTANCE_TYPE .
type ComputeConfiguration struct {

	// The amount of disk space of the instance type included in your fleet.
	Disk *int64

	// The EC2 instance type to be launched in your fleet.
	InstanceType *string

	// The machine type of the instance type included in your fleet.
	MachineType MachineType

	// The amount of memory of the instance type included in your fleet.
	Memory *int64

	// The number of vCPUs of the instance type included in your fleet.
	VCpu *int64

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}

// Contains information about the debug session for a build. For more information,
// see [Viewing a running build in Session Manager].
//
// [Viewing a running build in Session Manager]: https://docs.aws.amazon.com/codebuild/latest/userguide/session-manager.html
type DebugSession struct {

	// Specifies if session debugging is enabled for this build.
	SessionEnabled *bool

	// Contains the identifier of the Session Manager session used for the build. To
	// work with the paused build, you open this session to examine, control, and
	// resume the build.
	SessionTarget *string

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}

// Contains docker server information.
type DockerServer struct {

	// Information about the compute resources the docker server uses. Available
	// values include:
	//
	//   - BUILD_GENERAL1_SMALL : Use up to 4 GiB memory and 2 vCPUs for your docker
	//   server.
	//
	//   - BUILD_GENERAL1_MEDIUM : Use up to 8 GiB memory and 4 vCPUs for your docker
	//   server.
	//
	//   - BUILD_GENERAL1_LARGE : Use up to 16 GiB memory and 8 vCPUs for your docker
	//   server.
	//
	//   - BUILD_GENERAL1_XLARGE : Use up to 64 GiB memory and 32 vCPUs for your docker
	//   server.
	//
	//   - BUILD_GENERAL1_2XLARGE : Use up to 128 GiB memory and 64 vCPUs for your
	//   docker server.
	//
	// This member is required.
	ComputeType ComputeType

	// A list of one or more security groups IDs.
	//
	// Security groups configured for Docker servers should allow ingress network
	// traffic from the VPC configured in the project. They should allow ingress on
	// port 9876.
	SecurityGroupIds []string

	// A DockerServerStatus object to use for this docker server.
	Status *DockerServerStatus

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}

// Contains information about the status of the docker server.
type DockerServerStatus struct {

	// A message associated with the status of a docker server.
	Message *string

	// The status of the docker server.
	Status *string

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}

// Information about a Docker image that is managed by CodeBuild.
type EnvironmentImage struct {

	// The description of the Docker image.
	Description *string

	// The name of the Docker image.
	Name *string

	// A list of environment image versions.
	Versions []string

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}

// A set of Docker images that are related by programming language and are managed
// by CodeBuild.
type EnvironmentLanguage struct {

	// The list of Docker images that are related by the specified programming
	// language.
	Images []EnvironmentImage

	// The programming language for the Docker images.
	Language LanguageType

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}

// A set of Docker images that are related by platform and are managed by
// CodeBuild.
type EnvironmentPlatform struct {

	// The list of programming languages that are available for the specified platform.
	Languages []EnvironmentLanguage

	// The platform's name.
	Platform PlatformType

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}

// Information about an environment variable for a build project or a build.
type EnvironmentVariable struct {

	// The name or key of the environment variable.
	//
	// This member is required.
	Name *string

	// The value of the environment variable.
	//
	// We strongly discourage the use of PLAINTEXT environment variables to store
	// sensitive values, especially Amazon Web Services secret key IDs. PLAINTEXT
	// environment variables can be displayed in plain text using the CodeBuild console
	// and the CLI. For sensitive values, we recommend you use an environment variable
	// of type PARAMETER_STORE or SECRETS_MANAGER .
	//
	// This member is required.
	Value *string

	// The type of environment variable. Valid values include:
	//
	//   - PARAMETER_STORE : An environment variable stored in Systems Manager
	//   Parameter Store. For environment variables of this type, specify the name of the
	//   parameter as the value of the EnvironmentVariable. The parameter value will be
	//   substituted for the name at runtime. You can also define Parameter Store
	//   environment variables in the buildspec. To learn how to do so, see [env/parameter-store]in the
	//   CodeBuild User Guide.
	//
	//   - PLAINTEXT : An environment variable in plain text format. This is the
	//   default value.
	//
	//   - SECRETS_MANAGER : An environment variable stored in Secrets Manager. For
	//   environment variables of this type, specify the name of the secret as the
	//   value of the EnvironmentVariable. The secret value will be substituted for the
	//   name at runtime. You can also define Secrets Manager environment variables in
	//   the buildspec. To learn how to do so, see [env/secrets-manager]in the CodeBuild User Guide.
	//
	// [env/secrets-manager]: https://docs.aws.amazon.com/codebuild/latest/userguide/build-spec-ref.html#build-spec.env.secrets-manager
	// [env/parameter-store]: https://docs.aws.amazon.com/codebuild/latest/userguide/build-spec-ref.html#build-spec.env.parameter-store
	Type EnvironmentVariableType

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}

// Contains information about an exported environment variable.
//
// Exported environment variables are used in conjunction with CodePipeline to
// export environment variables from the current build stage to subsequent stages
// in the pipeline. For more information, see [Working with variables]in the CodePipeline User Guide.
//
// During a build, the value of a variable is available starting with the install
// phase. It can be updated between the start of the install phase and the end of
// the post_build phase. After the post_build phase ends, the value of exported
// variables cannot change.
//
// [Working with variables]: https://docs.aws.amazon.com/codepipeline/latest/userguide/actions-variables.html
type ExportedEnvironmentVariable struct {

	// The name of the exported environment variable.
	Name *string

	// The value assigned to the exported environment variable.
	Value *string

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}

// A set of dedicated instances for your build environment.
type Fleet struct {

	// The ARN of the compute fleet.
	Arn *string

	// The initial number of machines allocated to the compute ﬂeet, which deﬁnes the
	// number of builds that can run in parallel.
	BaseCapacity *int32

	// The compute configuration of the compute fleet. This is only required if
	// computeType is set to ATTRIBUTE_BASED_COMPUTE or CUSTOM_INSTANCE_TYPE .
	ComputeConfiguration *ComputeConfiguration

	// Information about the compute resources the compute fleet uses. Available
	// values include:
	//
	//   - ATTRIBUTE_BASED_COMPUTE : Specify the amount of vCPUs, memory, disk space,
	//   and the type of machine.
	//
	// If you use ATTRIBUTE_BASED_COMPUTE , you must define your attributes by using
	//   computeConfiguration . CodeBuild will select the cheapest instance that
	//   satisfies your specified attributes. For more information, see [Reserved capacity environment types]in the
	//   CodeBuild User Guide.
	//
	//   - CUSTOM_INSTANCE_TYPE : Specify the instance type for your compute fleet. For
	//   a list of supported instance types, see [Supported instance families]in the CodeBuild User Guide.
	//
	//   - BUILD_GENERAL1_SMALL : Use up to 4 GiB memory and 2 vCPUs for builds.
	//
	//   - BUILD_GENERAL1_MEDIUM : Use up to 8 GiB memory and 4 vCPUs for builds.
	//
	//   - BUILD_GENERAL1_LARGE : Use up to 16 GiB memory and 8 vCPUs for builds,
	//   depending on your environment type.
	//
	//   - BUILD_GENERAL1_XLARGE : Use up to 72 GiB memory and 36 vCPUs for builds,
	//   depending on your environment type.
	//
	//   - BUILD_GENERAL1_2XLARGE : Use up to 144 GiB memory, 72 vCPUs, and 824 GB of
	//   SSD storage for builds. This compute type supports Docker images up to 100 GB
	//   uncompressed.
	//
	//   - BUILD_LAMBDA_1GB : Use up to 1 GiB memory for builds. Only available for
	//   environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER .
	//
	//   - BUILD_LAMBDA_2GB : Use up to 2 GiB memory for builds. Only available for
	//   environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER .
	//
	//   - BUILD_LAMBDA_4GB : Use up to 4 GiB memory for builds. Only available for
	//   environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER .
	//
	//   - BUILD_LAMBDA_8GB : Use up to 8 GiB memory for builds. Only available for
	//   environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER .
	//
	//   - BUILD_LAMBDA_10GB : Use up to 10 GiB memory for builds. Only available for
	//   environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER .
	//
	// If you use BUILD_GENERAL1_SMALL :
	//
	//   - For environment type LINUX_CONTAINER , you can use up to 4 GiB memory and 2
	//   vCPUs for builds.
	//
	//   - For environment type LINUX_GPU_CONTAINER , you can use up to 16 GiB memory,
	//   4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.
	//
	//   - For environment type ARM_CONTAINER , you can use up to 4 GiB memory and 2
	//   vCPUs on ARM-based processors for builds.
	//
	// If you use BUILD_GENERAL1_LARGE :
	//
	//   - For environment type LINUX_CONTAINER , you can use up to 16 GiB memory and 8
	//   vCPUs for builds.
	//
	//   - For environment type LINUX_GPU_CONTAINER , you can use up to 255 GiB memory,
	//   32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.
	//
	//   - For environment type ARM_CONTAINER , you can use up to 16 GiB memory and 8
	//   vCPUs on ARM-based processors for builds.
	//
	// For more information, see [On-demand environment types] in the CodeBuild User Guide.
	//
	// [Supported instance families]: https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.instance-types
	// [Reserved capacity environment types]: https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.types
	// [On-demand environment types]: https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment.types
	ComputeType ComputeType

	// The time at which the compute fleet was created.
	Created *time.Time

	// The environment type of the compute fleet.
	//
	//   - The environment type ARM_CONTAINER is available only in regions US East (N.
	//   Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific
	//   (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney),
	//   EU (Frankfurt), and South America (São Paulo).
	//
	//   - The environment type ARM_EC2 is available only in regions US East (N.
	//   Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia
	//   Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America
	//   (São Paulo), and Asia Pacific (Mumbai).
	//
	//   - The environment type LINUX_CONTAINER is available only in regions US East
	//   (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt),
	//   Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South
	//   America (São Paulo), and Asia Pacific (Mumbai).
	//
	//   - The environment type LINUX_EC2 is available only in regions US East (N.
	//   Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia
	//   Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America
	//   (São Paulo), and Asia Pacific (Mumbai).
	//
	//   - The environment type LINUX_GPU_CONTAINER is available only in regions US
	//   East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU
	//   (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).
	//
	//   - The environment type MAC_ARM is available for Medium fleets only in regions
	//   US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney),
	//   and EU (Frankfurt)
	//
	//   - The environment type MAC_ARM is available for Large fleets only in regions
	//   US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific
	//   (Sydney).
	//
	//   - The environment type WINDOWS_EC2 is available only in regions US East (N.
	//   Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia
	//   Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America
	//   (São Paulo), and Asia Pacific (Mumbai).
	//
	//   - The environment type WINDOWS_SERVER_2019_CONTAINER is available only in
	//   regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific
	//   (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).
	//
	//   - The environment type WINDOWS_SERVER_2022_CONTAINER is available only in
	//   regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland),
	//   EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific
	//   (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).
	//
	// For more information, see [Build environment compute types] in the CodeBuild user guide.
	//
	// [Build environment compute types]: https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html
	EnvironmentType EnvironmentType

	// The service role associated with the compute fleet. For more information, see [Allow a user to add a permission policy for a fleet service role]
	// in the CodeBuild User Guide.
	//
	// [Allow a user to add a permission policy for a fleet service role]: https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-permission-policy-fleet-service-role.html
	FleetServiceRole *string

	// The ID of the compute fleet.
	Id *string

	// The Amazon Machine Image (AMI) of the compute fleet.
	ImageId *string

	// The time at which the compute fleet was last modified.
	LastModified *time.Time

	// The name of the compute fleet.
	Name *string

	// The compute fleet overflow behavior.
	//
	//   - For overflow behavior QUEUE , your overflow builds need to wait on the
	//   existing fleet instance to become available.
	//
	//   - For overflow behavior ON_DEMAND , your overflow builds run on CodeBuild
	//   on-demand.
	//
	// If you choose to set your overflow behavior to on-demand while creating a
	//   VPC-connected fleet, make sure that you add the required VPC permissions to your
	//   project service role. For more information, see [Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface].
	//
	// [Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface]: https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-create-vpc-network-interface
	OverflowBehavior FleetOverflowBehavior

	// The proxy configuration of the compute fleet.
	ProxyConfiguration *ProxyConfiguration

	// The scaling configuration of the compute fleet.
	ScalingConfiguration *ScalingConfigurationOutput

	// The status of the compute fleet.
	Status *FleetStatus

	// A list of tag key and value pairs associated with this compute fleet.
	//
	// These tags are available for use by Amazon Web Services services that support
	// CodeBuild build project tags.
	Tags []Tag

	// Information about the VPC configuration that CodeBuild accesses.
	VpcConfig *VpcConfig

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}

// Information about the proxy rule for your reserved capacity instances.
type FleetProxyRule struct {

	// The behavior of the proxy rule.
	//
	// This member is required.
	Effect FleetProxyRuleEffectType

	// The destination of the proxy rule.
	//
	// This member is required.
	Entities []string

	// The type of proxy rule.
	//
	// This member is required.
	Type FleetProxyRuleType

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}

// The status of the compute fleet.
type FleetStatus struct {

	// Additional information about a compute fleet. Valid values include:
	//
	//   - CREATE_FAILED : The compute fleet has failed to create.
	//
	//   - UPDATE_FAILED : The compute fleet has failed to update.
	Context FleetContextCode

	// A message associated with the status of a compute fleet.
	Message *string

	// The status code of the compute fleet. Valid values include:
	//
	//   - CREATING : The compute fleet is being created.
	//
	//   - UPDATING : The compute fleet is being updated.
	//
	//   - ROTATING : The compute fleet is being rotated.
	//
	//   - PENDING_DELETION : The compute fleet is pending deletion.
	//
	//   - DELETING : The compute fleet is being deleted.
	//
	//   - CREATE_FAILED : The compute fleet has failed to create.
	//
	//   - UPDATE_ROLLBACK_FAILED : The compute fleet has failed to update and could
	//   not rollback to previous state.
	//
	//   - ACTIVE : The compute fleet has succeeded and is active.
	StatusCode FleetStatusCode

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}

//	Information about the Git submodules configuration for an CodeBuild build
//
// project.
type GitSubmodulesConfig struct {

	//  Set to true to fetch Git submodules for your CodeBuild build project.
	//
	// This member is required.
	FetchSubmodules *bool

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}

//	Information about logs for a build project. These can be logs in CloudWatch
//
// Logs, built in a specified S3 bucket, or both.
type LogsConfig struct {

	//  Information about CloudWatch Logs for a build project. CloudWatch Logs are
	// enabled by default.
	CloudWatchLogs *CloudWatchLogsConfig

	//  Information about logs built to an S3 bucket for a build project. S3 logs are
	// not enabled by default.
	S3Logs *S3LogsConfig

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}

// Information about build logs in CloudWatch Logs.
type LogsLocation struct {

	//  Information about CloudWatch Logs for a build project.
	CloudWatchLogs *CloudWatchLogsConfig

	// The ARN of the CloudWatch Logs stream for a build execution. Its format is
	// arn:${Partition}:logs:${Region}:${Account}:log-group:${LogGroupName}:log-stream:${LogStreamName}
	// . The CloudWatch Logs stream is created during the PROVISIONING phase of a build
	// and the ARN will not be valid until it is created. For more information, see [Resources Defined by CloudWatch Logs].
	//
	// [Resources Defined by CloudWatch Logs]: https://docs.aws.amazon.com/IAM/latest/UserGuide/list_amazoncloudwatchlogs.html#amazoncloudwatchlogs-resources-for-iam-policies
	CloudWatchLogsArn *string

	// The URL to an individual build log in CloudWatch Logs. The log stream is
	// created during the PROVISIONING phase of a build and the deeplink will not be
	// valid until it is created.
	DeepLink *string

	// The name of the CloudWatch Logs group for the build logs.
	GroupName *string

	//  The URL to a build log in an S3 bucket.
	S3DeepLink *string

	//  Information about S3 logs for a build project.
	S3Logs *S3LogsConfig

	//  The ARN of S3 logs for a build project. Its format is
	// arn:${Partition}:s3:::${BucketName}/${ObjectName} . For more information, see [Resources Defined by Amazon S3].
	//
	// [Resources Defined by Amazon S3]: https://docs.aws.amazon.com/IAM/latest/UserGuide/list_amazons3.html#amazons3-resources-for-iam-policies
	S3LogsArn *string

	// The name of the CloudWatch Logs stream for the build logs.
	StreamName *string

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}

// Describes a network interface.
type NetworkInterface struct {

	// The ID of the network interface.
	NetworkInterfaceId *string

	// The ID of the subnet.
	SubnetId *string

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}

// Additional information about a build phase that has an error. You can use this
// information for troubleshooting.
type PhaseContext struct {

	// An explanation of the build phase's context. This might include a command ID
	// and an exit code.
	Message *string

	// The status code for the context of the build phase.
	StatusCode *string

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}

// Information about a build project.
type Project struct {

	// The Amazon Resource Name (ARN) of the build project.
	Arn *string

	// Information about the build output artifacts for the build project.
	Artifacts *ProjectArtifacts

	// The maximum number of additional automatic retries after a failed build. For
	// example, if the auto-retry limit is set to 2, CodeBuild will call the RetryBuild
	// API to automatically retry your build for up to 2 additional times.
	AutoRetryLimit *int32

	// Information about the build badge for the build project.
	Badge *ProjectBadge

	// A ProjectBuildBatchConfig object that defines the batch build options for the project.
	BuildBatchConfig *ProjectBuildBatchConfig

	// Information about the cache for the build project.
	Cache *ProjectCache

	// The maximum number of concurrent builds that are allowed for this project.
	//
	// New builds are only started if the current number of builds is less than or
	// equal to this limit. If the current build count meets this limit, new builds are
	// throttled and are not run.
	ConcurrentBuildLimit *int32

	// When the build project was created, expressed in Unix time format.
	Created *time.Time

	// A description that makes the build project easy to identify.
	Description *string

	// The Key Management Service customer master key (CMK) to be used for encrypting
	// the build output artifacts.
	//
	// You can use a cross-account KMS key to encrypt the build output artifacts if
	// your service role has permission to that key.
	//
	// You can specify either the Amazon Resource Name (ARN) of the CMK or, if
	// available, the CMK's alias (using the format alias/ ). If you don't specify a
	// value, CodeBuild uses the managed CMK for Amazon Simple Storage Service (Amazon
	// S3).
	EncryptionKey *string

	// Information about the build environment for this build project.
	Environment *ProjectEnvironment

	//  An array of ProjectFileSystemLocation objects for a CodeBuild build project. A
	// ProjectFileSystemLocation object specifies the identifier , location ,
	// mountOptions , mountPoint , and type of a file system created using Amazon
	// Elastic File System.
	FileSystemLocations []ProjectFileSystemLocation

	// When the build project's settings were last modified, expressed in Unix time
	// format.
	LastModified *time.Time

	// Information about logs for the build project. A project can create logs in
	// CloudWatch Logs, an S3 bucket, or both.
	LogsConfig *LogsConfig

	// The name of the build project.
	Name *string

	// Specifies the visibility of the project's builds. Possible values are:
	//
	// PUBLIC_READ The project builds are visible to the public.
	//
	// PRIVATE The project builds are not visible to the public.
	ProjectVisibility ProjectVisibilityType

	// Contains the project identifier used with the public build APIs.
	PublicProjectAlias *string

	// The number of minutes a build is allowed to be queued before it times out.
	QueuedTimeoutInMinutes *int32

	// The ARN of the IAM role that enables CodeBuild to access the CloudWatch Logs
	// and Amazon S3 artifacts for the project's builds.
	ResourceAccessRole *string

	// An array of ProjectArtifacts objects.
	SecondaryArtifacts []ProjectArtifacts

	// An array of ProjectSourceVersion objects. If secondarySourceVersions is
	// specified at the build level, then they take over these secondarySourceVersions
	// (at the project level).
	SecondarySourceVersions []ProjectSourceVersion

	// An array of ProjectSource objects.
	SecondarySources []ProjectSource

	// The ARN of the IAM role that enables CodeBuild to interact with dependent
	// Amazon Web Services services on behalf of the Amazon Web Services account.
	ServiceRole *string

	// Information about the build input source code for this build project.
	Source *ProjectSource

	// A version of the build input to be built for this project. If not specified,
	// the latest version is used. If specified, it must be one of:
	//
	//   - For CodeCommit: the commit ID, branch, or Git tag to use.
	//
	//   - For GitHub: the commit ID, pull request ID, branch name, or tag name that
	//   corresponds to the version of the source code you want to build. If a pull
	//   request ID is specified, it must use the format pr/pull-request-ID (for
	//   example pr/25 ). If a branch name is specified, the branch's HEAD commit ID is
	//   used. If not specified, the default branch's HEAD commit ID is used.
	//
	//   - For GitLab: the commit ID, branch, or Git tag to use.
	//
	//   - For Bitbucket: the commit ID, branch name, or tag name that corresponds to
	//   the version of the source code you want to build. If a branch name is specified,
	//   the branch's HEAD commit ID is used. If not specified, the default branch's HEAD
	//   commit ID is used.
	//
	//   - For Amazon S3: the version ID of the object that represents the build input
	//   ZIP file to use.
	//
	// If sourceVersion is specified at the build level, then that version takes
	// precedence over this sourceVersion (at the project level).
	//
	// For more information, see [Source Version Sample with CodeBuild] in the CodeBuild User Guide.
	//
	// [Source Version Sample with CodeBuild]: https://docs.aws.amazon.com/codebuild/latest/userguide/sample-source-version.html
	SourceVersion *string

	// A list of tag key and value pairs associated with this build project.
	//
	// These tags are available for use by Amazon Web Services services that support
	// CodeBuild build project tags.
	Tags []Tag

	// How long, in minutes, from 5 to 2160 (36 hours), for CodeBuild to wait before
	// timing out any related build that did not get marked as completed. The default
	// is 60 minutes.
	TimeoutInMinutes *int32

	// Information about the VPC configuration that CodeBuild accesses.
	VpcConfig *VpcConfig

	// Information about a webhook that connects repository events to a build project
	// in CodeBuild.
	Webhook *Webhook

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}

// Information about the build output artifacts for the build project.
type ProjectArtifacts struct {

	// The type of build output artifact. Valid values include:
	//
	//   - CODEPIPELINE : The build project has build output generated through
	//   CodePipeline.
	//
	// The CODEPIPELINE type is not supported for secondaryArtifacts .
	//
	//   - NO_ARTIFACTS : The build project does not produce any build output.
	//
	//   - S3 : The build project stores build output in Amazon S3.
	//
	// This member is required.
	Type ArtifactsType

	//  An identifier for this artifact definition.
	ArtifactIdentifier *string

	// Specifies the bucket owner's access for objects that another account uploads to
	// their Amazon S3 bucket. By default, only the account that uploads the objects to
	// the bucket has access to these objects. This property allows you to give the
	// bucket owner access to these objects.
	//
	// To use this property, your CodeBuild service role must have the s3:PutBucketAcl
	// permission. This permission allows CodeBuild to modify the access control list
	// for the bucket.
	//
	// This property can be one of the following values:
	//
	// NONE The bucket owner does not have access to the objects. This is the default.
	//
	// READ_ONLY The bucket owner has read-only access to the objects. The uploading
	// account retains ownership of the objects.
	//
	// FULL The bucket owner has full access to the objects. Object ownership is
	// determined by the following criteria:
	//
	//   - If the bucket is configured with the Bucket owner preferred setting, the
	//   bucket owner owns the objects. The uploading account will have object access as
	//   specified by the bucket's policy.
	//
	//   - Otherwise, the uploading account retains ownership of the objects.
	//
	// For more information about Amazon S3 object ownership, see [Controlling ownership of uploaded objects using S3 Object Ownership] in the Amazon
	// Simple Storage Service User Guide.
	//
	// [Controlling ownership of uploaded objects using S3 Object Ownership]: https://docs.aws.amazon.com/AmazonS3/latest/userguide/about-object-ownership.html
	BucketOwnerAccess BucketOwnerAccess

	//  Set to true if you do not want your output artifacts encrypted. This option is
	// valid only if your artifacts type is Amazon S3. If this is set with another
	// artifacts type, an invalidInputException is thrown.
	EncryptionDisabled *bool

	// Information about the build output artifact location:
	//
	//   - If type is set to CODEPIPELINE , CodePipeline ignores this value if
	//   specified. This is because CodePipeline manages its build output locations
	//   instead of CodeBuild.
	//
	//   - If type is set to NO_ARTIFACTS , this value is ignored if specified, because
	//   no build output is produced.
	//
	//   - If type is set to S3 , this is the name of the output bucket.
	Location *string

	// Along with path and namespaceType , the pattern that CodeBuild uses to name and
	// store the output artifact:
	//
	//   - If type is set to CODEPIPELINE , CodePipeline ignores this value if
	//   specified. This is because CodePipeline manages its build output names instead
	//   of CodeBuild.
	//
	//   - If type is set to NO_ARTIFACTS , this value is ignored if specified, because
	//   no build output is produced.
	//
	//   - If type is set to S3 , this is the name of the output artifact object. If
	//   you set the name to be a forward slash ("/"), the artifact is stored in the root
	//   of the output bucket.
	//
	// For example:
	//
	//   - If path is set to MyArtifacts , namespaceType is set to BUILD_ID , and name
	//   is set to MyArtifact.zip , then the output artifact is stored in
	//   MyArtifacts//MyArtifact.zip .
	//
	//   - If path is empty, namespaceType is set to NONE , and name is set to " / ",
	//   the output artifact is stored in the root of the output bucket.
	//
	//   - If path is set to MyArtifacts , namespaceType is set to BUILD_ID , and name
	//   is set to " / ", the output artifact is stored in MyArtifacts/ .
	Name *string

	// Along with path and name , the pattern that CodeBuild uses to determine the name
	// and location to store the output artifact:
	//
	//   - If type is set to CODEPIPELINE , CodePipeline ignores this value if
	//   specified. This is because CodePipeline manages its build output names instead
	//   of CodeBuild.
	//
	//   - If type is set to NO_ARTIFACTS , this value is ignored if specified, because
	//   no build output is produced.
	//
	//   - If type is set to S3 , valid values include:
	//
	//   - BUILD_ID : Include the build ID in the location of the build output artifact.
	//
	//   - NONE : Do not include the build ID. This is the default if namespaceType is
	//   not specified.
	//
	// For example, if path is set to MyArtifacts , namespaceType is set to BUILD_ID ,
	// and name is set to MyArtifact.zip , the output artifact is stored in
	// MyArtifacts//MyArtifact.zip .
	NamespaceType ArtifactNamespace

	//  If this flag is set, a name specified in the buildspec file overrides the
	// artifact name. The name specified in a buildspec file is calculated at build
	// time and uses the Shell Command Language. For example, you can append a date and
	// time to your artifact name so that it is always unique.
	OverrideArtifactName *bool

	// The type of build output artifact to create:
	//
	//   - If type is set to CODEPIPELINE , CodePipeline ignores this value if
	//   specified. This is because CodePipeline manages its build output artifacts
	//   instead of CodeBuild.
	//
	//   - If type is set to NO_ARTIFACTS , this value is ignored if specified, because
	//   no build output is produced.
	//
	//   - If type is set to S3 , valid values include:
	//
	//   - NONE : CodeBuild creates in the output bucket a folder that contains the
	//   build output. This is the default if packaging is not specified.
	//
	//   - ZIP : CodeBuild creates in the output bucket a ZIP file that contains the
	//   build output.
	Packaging ArtifactPackaging

	// Along with namespaceType and name , the pattern that CodeBuild uses to name and
	// store the output artifact:
	//
	//   - If type is set to CODEPIPELINE , CodePipeline ignores this value if
	//   specified. This is because CodePipeline manages its build output names instead
	//   of CodeBuild.
	//
	//   - If type is set to NO_ARTIFACTS , this value is ignored if specified, because
	//   no build output is produced.
	//
	//   - If type is set to S3 , this is the path to the output artifact. If path is
	//   not specified, path is not used.
	//
	// For example, if path is set to MyArtifacts , namespaceType is set to NONE , and
	// name is set to MyArtifact.zip , the output artifact is stored in the output
	// bucket at MyArtifacts/MyArtifact.zip .
	Path *string

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}

// Information about the build badge for the build project.
type ProjectBadge struct {

	// Set this to true to generate a publicly accessible URL for your project's build
	// badge.
	BadgeEnabled bool

	// The publicly-accessible URL through which you can access the build badge for
	// your project.
	BadgeRequestUrl *string

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}

// Contains configuration information about a batch build project.
type ProjectBuildBatchConfig struct {

	// Specifies how build status reports are sent to the source provider for the
	// batch build. This property is only used when the source provider for your
	// project is Bitbucket, GitHub, or GitHub Enterprise, and your project is
	// configured to report build statuses to the source provider.
	//
	// REPORT_AGGREGATED_BATCH (Default) Aggregate all of the build statuses into a
	// single status report.
	//
	// REPORT_INDIVIDUAL_BUILDS Send a separate status report for each individual
	// build.
	BatchReportMode BatchReportModeType

	// Specifies if the build artifacts for the batch build should be combined into a
	// single artifact location.
	CombineArtifacts *bool

	// A BatchRestrictions object that specifies the restrictions for the batch build.
	Restrictions *BatchRestrictions

	// Specifies the service role ARN for the batch build project.
	ServiceRole *string

	// Specifies the maximum amount of time, in minutes, that the batch build must be
	// completed in.
	TimeoutInMins *int32

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// Information about the cache for the build project.
type ProjectCache struct {

	// The type of cache used by the build project. Valid values include:
	//
	//   - NO_CACHE : The build project does not use any cache.
	//
	//   - S3 : The build project reads and writes from and to S3.
	//
	//   - LOCAL : The build project stores a cache locally on a build host that is
	//   only available to that build host.
	//
	// This member is required.
	Type CacheType

	// Defines the scope of the cache. You can use this namespace to share a cache
	// across multiple projects. For more information, see [Cache sharing between projects]in the CodeBuild User Guide.
	//
	// [Cache sharing between projects]: https://docs.aws.amazon.com/codebuild/latest/userguide/caching-s3.html#caching-s3-sharing
	CacheNamespace *string

	// Information about the cache location:
	//
	//   - NO_CACHE or LOCAL : This value is ignored.
	//
	//   - S3 : This is the S3 bucket name/prefix.
	Location *string

	// An array of strings that specify the local cache modes. You can use one or more
	// local cache modes at the same time. This is only used for LOCAL cache types.
	//
	// Possible values are:
	//
	// LOCAL_SOURCE_CACHE Caches Git metadata for primary and secondary sources. After
	// the cache is created, subsequent builds pull only the change between commits.
	// This mode is a good choice for projects with a clean working directory and a
	// source that is a large Git repository. If you choose this option and your
	// project does not use a Git repository (GitHub, GitHub Enterprise, or Bitbucket),
	// the option is ignored.
	//
	// LOCAL_DOCKER_LAYER_CACHE Caches existing Docker layers. This mode is a good
	// choice for projects that build or pull large Docker images. It can prevent the
	// performance issues caused by pulling large Docker images down from the network.
	//
	//   - You can use a Docker layer cache in the Linux environment only.
	//
	//   - The privileged flag must be set so that your project has the required Docker
	//   permissions.
	//
	//   - You should consider the security implications before you use a Docker layer
	//   cache.
	//
	// LOCAL_CUSTOM_CACHE Caches directories you specify in the buildspec file. This
	// mode is a good choice if your build scenario is not suited to one of the other
	// three local cache modes. If you use a custom cache:
	//
	//   - Only directories can be specified for caching. You cannot specify
	//   individual files.
	//
	//   - Symlinks are used to reference cached directories.
	//
	//   - Cached directories are linked to your build before it downloads its project
	//   sources. Cached items are overridden if a source item has the same name.
	//   Directories are specified using cache paths in the buildspec file.
	Modes []CacheMode

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}

// Information about the build environment of the build project.
type ProjectEnvironment struct {

	// Information about the compute resources the build project uses. Available
	// values include:
	//
	//   - ATTRIBUTE_BASED_COMPUTE : Specify the amount of vCPUs, memory, disk space,
	//   and the type of machine.
	//
	// If you use ATTRIBUTE_BASED_COMPUTE , you must define your attributes by using
	//   computeConfiguration . CodeBuild will select the cheapest instance that
	//   satisfies your specified attributes. For more information, see [Reserved capacity environment types]in the
	//   CodeBuild User Guide.
	//
	//   - BUILD_GENERAL1_SMALL : Use up to 4 GiB memory and 2 vCPUs for builds.
	//
	//   - BUILD_GENERAL1_MEDIUM : Use up to 8 GiB memory and 4 vCPUs for builds.
	//
	//   - BUILD_GENERAL1_LARGE : Use up to 16 GiB memory and 8 vCPUs for builds,
	//   depending on your environment type.
	//
	//   - BUILD_GENERAL1_XLARGE : Use up to 72 GiB memory and 36 vCPUs for builds,
	//   depending on your environment type.
	//
	//   - BUILD_GENERAL1_2XLARGE : Use up to 144 GiB memory, 72 vCPUs, and 824 GB of
	//   SSD storage for builds. This compute type supports Docker images up to 100 GB
	//   uncompressed.
	//
	//   - BUILD_LAMBDA_1GB : Use up to 1 GiB memory for builds. Only available for
	//   environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER .
	//
	//   - BUILD_LAMBDA_2GB : Use up to 2 GiB memory for builds. Only available for
	//   environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER .
	//
	//   - BUILD_LAMBDA_4GB : Use up to 4 GiB memory for builds. Only available for
	//   environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER .
	//
	//   - BUILD_LAMBDA_8GB : Use up to 8 GiB memory for builds. Only available for
	//   environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER .
	//
	//   - BUILD_LAMBDA_10GB : Use up to 10 GiB memory for builds. Only available for
	//   environment type LINUX_LAMBDA_CONTAINER and ARM_LAMBDA_CONTAINER .
	//
	// If you use BUILD_GENERAL1_SMALL :
	//
	//   - For environment type LINUX_CONTAINER , you can use up to 4 GiB memory and 2
	//   vCPUs for builds.
	//
	//   - For environment type LINUX_GPU_CONTAINER , you can use up to 16 GiB memory,
	//   4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.
	//
	//   - For environment type ARM_CONTAINER , you can use up to 4 GiB memory and 2
	//   vCPUs on ARM-based processors for builds.
	//
	// If you use BUILD_GENERAL1_LARGE :
	//
	//   - For environment type LINUX_CONTAINER , you can use up to 16 GiB memory and 8
	//   vCPUs for builds.
	//
	//   - For environment type LINUX_GPU_CONTAINER , you can use up to 255 GiB memory,
	//   32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.
	//
	//   - For environment type ARM_CONTAINER , you can use up to 16 GiB memory and 8
	//   vCPUs on ARM-based processors for builds.
	//
	// For more information, see [On-demand environment types] in the CodeBuild User Guide.
	//
	// [Reserved capacity environment types]: https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.types
	// [On-demand environment types]: https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment.types
	//
	// This member is required.
	ComputeType ComputeType

	// The image tag or image digest that identifies the Docker image to use for this
	// build project. Use the following formats:
	//
	//   - For an image tag: /: . For example, in the Docker repository that CodeBuild
	//   uses to manage its Docker images, this would be aws/codebuild/standard:4.0 .
	//
	//   - For an image digest: /@ . For example, to specify an image with the digest
	//   "sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf," use
	//   /@sha256:cbbf2f9a99b47fc460d422812b6a5adff7dfee951d8fa2e4a98caa0382cfbdbf .
	//
	// For more information, see [Docker images provided by CodeBuild] in the CodeBuild user guide.
	//
	// [Docker images provided by CodeBuild]: https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-available.html
	//
	// This member is required.
	Image *string

	// The type of build environment to use for related builds.
	//
	// If you're using compute fleets during project creation, type will be ignored.
	//
	// For more information, see [Build environment compute types] in the CodeBuild user guide.
	//
	// [Build environment compute types]: https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html
	//
	// This member is required.
	Type EnvironmentType

	// The ARN of the Amazon S3 bucket, path prefix, and object key that contains the
	// PEM-encoded certificate for the build project. For more information, see [certificate]in the
	// CodeBuild User Guide.
	//
	// [certificate]: https://docs.aws.amazon.com/codebuild/latest/userguide/create-project-cli.html#cli.environment.certificate
	Certificate *string

	// The compute configuration of the build project. This is only required if
	// computeType is set to ATTRIBUTE_BASED_COMPUTE .
	ComputeConfiguration *ComputeConfiguration

	// A DockerServer object to use for this build project.
	DockerServer *DockerServer

	// A set of environment variables to make available to builds for this build
	// project.
	EnvironmentVariables []EnvironmentVariable

	// A ProjectFleet object to use for this build project.
	Fleet *ProjectFleet

	//  The type of credentials CodeBuild uses to pull images in your build. There are
	// two valid values:
	//
	//   - CODEBUILD specifies that CodeBuild uses its own credentials. This requires
	//   that you modify your ECR repository policy to trust CodeBuild service principal.
	//
	//   - SERVICE_ROLE specifies that CodeBuild uses your build project's service
	//   role.
	//
	// When you use a cross-account or private registry image, you must use
	// SERVICE_ROLE credentials. When you use an CodeBuild curated image, you must use
	// CODEBUILD credentials.
	ImagePullCredentialsType ImagePullCredentialsType

	// Enables running the Docker daemon inside a Docker container. Set to true only
	// if the build project is used to build Docker images. Otherwise, a build that
	// attempts to interact with the Docker daemon fails. The default setting is false .
	//
	// You can initialize the Docker daemon during the install phase of your build by
	// adding one of the following sets of commands to the install phase of your
	// buildspec file:
	//
	// If the operating system's base image is Ubuntu Linux:
	//
	//     - nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock
	//     --host=tcp://0.0.0.0:2375 --storage-driver=overlay&
	//
	//     - timeout 15 sh -c "until docker info; do echo .; sleep 1; done"
	//
	// If the operating system's base image is Alpine Linux and the previous command
	// does not work, add the -t argument to timeout :
	//
	//     - nohup /usr/local/bin/dockerd --host=unix:///var/run/docker.sock
	//     --host=tcp://0.0.0.0:2375 --storage-driver=overlay&
	//
	//     - timeout -t 15 sh -c "until docker info; do echo .; sleep 1; done"
	PrivilegedMode *bool

	//  The credentials for access to a private registry.
	RegistryCredential *RegistryCredential

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}

//	Information about a file system created by Amazon Elastic File System (EFS).
//
// For more information, see [What Is Amazon Elastic File System?]
//
// [What Is Amazon Elastic File System?]: https://docs.aws.amazon.com/efs/latest/ug/whatisefs.html
type ProjectFileSystemLocation struct {

	// The name used to access a file system created by Amazon EFS. CodeBuild creates
	// an environment variable by appending the identifier in all capital letters to
	// CODEBUILD_ . For example, if you specify my_efs for identifier , a new
	// environment variable is create named CODEBUILD_MY_EFS .
	//
	// The identifier is used to mount your file system.
	Identifier *string

	// A string that specifies the location of the file system created by Amazon EFS.
	// Its format is efs-dns-name:/directory-path . You can find the DNS name of file
	// system when you view it in the Amazon EFS console. The directory path is a path
	// to a directory in the file system that CodeBuild mounts. For example, if the DNS
	// name of a file system is fs-abcd1234.efs.us-west-2.amazonaws.com , and its mount
	// directory is my-efs-mount-directory , then the location is
	// fs-abcd1234.efs.us-west-2.amazonaws.com:/my-efs-mount-directory .
	//
	// The directory path in the format efs-dns-name:/directory-path is optional. If
	// you do not specify a directory path, the location is only the DNS name and
	// CodeBuild mounts the entire file system.
	Location *string

	//  The mount options for a file system created by Amazon EFS. The default mount
	// options used by CodeBuild are
	// nfsvers=4.1,rsize=1048576,wsize=1048576,hard,timeo=600,retrans=2 . For more
	// information, see [Recommended NFS Mount Options].
	//
	// [Recommended NFS Mount Options]: https://docs.aws.amazon.com/efs/latest/ug/mounting-fs-nfs-mount-settings.html
	MountOptions *string

	// The location in the container where you mount the file system.
	MountPoint *string

	//  The type of the file system. The one supported type is EFS .
	Type FileSystemType

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}

// Information about the compute fleet of the build project. For more information,
// see [Working with reserved capacity in CodeBuild].
//
// [Working with reserved capacity in CodeBuild]: https://docs.aws.amazon.com/codebuild/latest/userguide/fleets.html
type ProjectFleet struct {

	// Specifies the compute fleet ARN for the build project.
	FleetArn *string

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// Information about the build input source code for the build project.
type ProjectSource struct {

	// The type of repository that contains the source code to be built. Valid values
	// include:
	//
	//   - BITBUCKET : The source code is in a Bitbucket repository.
	//
	//   - CODECOMMIT : The source code is in an CodeCommit repository.
	//
	//   - CODEPIPELINE : The source code settings are specified in the source action
	//   of a pipeline in CodePipeline.
	//
	//   - GITHUB : The source code is in a GitHub repository.
	//
	//   - GITHUB_ENTERPRISE : The source code is in a GitHub Enterprise Server
	//   repository.
	//
	//   - GITLAB : The source code is in a GitLab repository.
	//
	//   - GITLAB_SELF_MANAGED : The source code is in a self-managed GitLab repository.
	//
	//   - NO_SOURCE : The project does not have input source code.
	//
	//   - S3 : The source code is in an Amazon S3 bucket.
	//
	// This member is required.
	Type SourceType

	// Information about the authorization settings for CodeBuild to access the source
	// code to be built.
	Auth *SourceAuth

	// Contains information that defines how the build project reports the build
	// status to the source provider. This option is only used when the source provider
	// is GITHUB , GITHUB_ENTERPRISE , or BITBUCKET .
	BuildStatusConfig *BuildStatusConfig

	// The buildspec file declaration to use for the builds in this build project.
	//
	// If this value is set, it can be either an inline buildspec definition, the path
	// to an alternate buildspec file relative to the value of the built-in
	// CODEBUILD_SRC_DIR environment variable, or the path to an S3 bucket. The bucket
	// must be in the same Amazon Web Services Region as the build project. Specify the
	// buildspec file using its ARN (for example,
	// arn:aws:s3:::my-codebuild-sample2/buildspec.yml ). If this value is not provided
	// or is set to an empty string, the source code must contain a buildspec file in
	// its root directory. For more information, see [Buildspec File Name and Storage Location].
	//
	// [Buildspec File Name and Storage Location]: https://docs.aws.amazon.com/codebuild/latest/userguide/build-spec-ref.html#build-spec-ref-name-storage
	Buildspec *string

	// Information about the Git clone depth for the build project.
	GitCloneDepth *int32

	//  Information about the Git submodules configuration for the build project.
	GitSubmodulesConfig *GitSubmodulesConfig

	// Enable this flag to ignore SSL warnings while connecting to the project source
	// code.
	InsecureSsl *bool

	// Information about the location of the source code to be built. Valid values
	// include:
	//
	//   - For source code settings that are specified in the source action of a
	//   pipeline in CodePipeline, location should not be specified. If it is
	//   specified, CodePipeline ignores it. This is because CodePipeline uses the
	//   settings in a pipeline's source action instead of this value.
	//
	//   - For source code in an CodeCommit repository, the HTTPS clone URL to the
	//   repository that contains the source code and the buildspec file (for example,
	//   https://git-codecommit..amazonaws.com/v1/repos/ ).
	//
	//   - For source code in an Amazon S3 input bucket, one of the following.
	//
	//   - The path to the ZIP file that contains the source code (for example, //.zip
	//   ).
	//
	//   - The path to the folder that contains the source code (for example, /// ).
	//
	//   - For source code in a GitHub repository, the HTTPS clone URL to the
	//   repository that contains the source and the buildspec file. You must connect
	//   your Amazon Web Services account to your GitHub account. Use the CodeBuild
	//   console to start creating a build project. When you use the console to connect
	//   (or reconnect) with GitHub, on the GitHub Authorize application page, for
	//   Organization access, choose Request access next to each repository you want to
	//   allow CodeBuild to have access to, and then choose Authorize application. (After
	//   you have connected to your GitHub account, you do not need to finish creating
	//   the build project. You can leave the CodeBuild console.) To instruct CodeBuild
	//   to use this connection, in the source object, set the auth object's type value
	//   to OAUTH .
	//
	//   - For source code in an GitLab or self-managed GitLab repository, the HTTPS
	//   clone URL to the repository that contains the source and the buildspec file. You
	//   must connect your Amazon Web Services account to your GitLab account. Use the
	//   CodeBuild console to start creating a build project. When you use the console to
	//   connect (or reconnect) with GitLab, on the Connections Authorize application
	//   page, choose Authorize. Then on the CodeConnections Create GitLab connection
	//   page, choose Connect to GitLab. (After you have connected to your GitLab
	//   account, you do not need to finish creating the build project. You can leave the
	//   CodeBuild console.) To instruct CodeBuild to override the default connection and
	//   use this connection instead, set the auth object's type value to
	//   CODECONNECTIONS in the source object.
	//
	//   - For source code in a Bitbucket repository, the HTTPS clone URL to the
	//   repository that contains the source and the buildspec file. You must connect
	//   your Amazon Web Services account to your Bitbucket account. Use the CodeBuild
	//   console to start creating a build project. When you use the console to connect
	//   (or reconnect) with Bitbucket, on the Bitbucket Confirm access to your account
	//   page, choose Grant access. (After you have connected to your Bitbucket account,
	//   you do not need to finish creating the build project. You can leave the
	//   CodeBuild console.) To instruct CodeBuild to use this connection, in the
	//   source object, set the auth object's type value to OAUTH .
	//
	// If you specify CODEPIPELINE for the Type property, don't specify this property.
	// For all of the other types, you must specify Location .
	Location *string

	//  Set to true to report the status of a build's start and finish to your source
	// provider. This option is valid only when your source provider is GitHub, GitHub
	// Enterprise, GitLab, GitLab Self Managed, GitLab, GitLab Self Managed, or
	// Bitbucket. If this is set and you use a different source provider, an
	// invalidInputException is thrown.
	//
	// To be able to report the build status to the source provider, the user
	// associated with the source provider must have write access to the repo. If the
	// user does not have write access, the build status cannot be updated. For more
	// information, see [Source provider access]in the CodeBuild User Guide.
	//
	// The status of a build triggered by a webhook is always reported to your source
	// provider.
	//
	// If your project's builds are triggered by a webhook, you must push a new commit
	// to the repo for a change to this property to take effect.
	//
	// [Source provider access]: https://docs.aws.amazon.com/codebuild/latest/userguide/access-tokens.html
	ReportBuildStatus *bool

	// An identifier for this project source. The identifier can only contain
	// alphanumeric characters and underscores, and must be less than 128 characters in
	// length.
	SourceIdentifier *string

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// A source identifier and its corresponding version.
type ProjectSourceVersion struct {

	// An identifier for a source in the build project. The identifier can only
	// contain alphanumeric characters and underscores, and must be less than 128
	// characters in length.
	//
	// This member is required.
	SourceIdentifier *string

	// The source version for the corresponding source identifier. If specified, must
	// be one of:
	//
	//   - For CodeCommit: the commit ID, branch, or Git tag to use.
	//
	//   - For GitHub: the commit ID, pull request ID, branch name, or tag name that
	//   corresponds to the version of the source code you want to build. If a pull
	//   request ID is specified, it must use the format pr/pull-request-ID (for
	//   example, pr/25 ). If a branch name is specified, the branch's HEAD commit ID
	//   is used. If not specified, the default branch's HEAD commit ID is used.
	//
	//   - For GitLab: the commit ID, branch, or Git tag to use.
	//
	//   - For Bitbucket: the commit ID, branch name, or tag name that corresponds to
	//   the version of the source code you want to build. If a branch name is specified,
	//   the branch's HEAD commit ID is used. If not specified, the default branch's HEAD
	//   commit ID is used.
	//
	//   - For Amazon S3: the version ID of the object that represents the build input
	//   ZIP file to use.
	//
	// For more information, see [Source Version Sample with CodeBuild] in the CodeBuild User Guide.
	//
	// [Source Version Sample with CodeBuild]: https://docs.aws.amazon.com/codebuild/latest/userguide/sample-source-version.html
	//
	// This member is required.
	SourceVersion *string

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}

// Information about the proxy configurations that apply network access control to
// your reserved capacity instances.
type ProxyConfiguration struct {

	// The default behavior of outgoing traffic.
	DefaultBehavior FleetProxyRuleBehavior

	// An array of FleetProxyRule objects that represent the specified destination
	// domains or IPs to allow or deny network access control to.
	OrderedProxyRules []FleetProxyRule

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}

// A PullRequestBuildPolicy object that defines comment-based approval
// requirements for triggering builds on pull requests. This policy helps control
// when automated builds are executed based on contributor permissions and approval
// workflows.
type PullRequestBuildPolicy struct {

	// Specifies when comment-based approval is required before triggering a build on
	// pull requests. This setting determines whether builds run automatically or
	// require explicit approval through comments.
	//
	//   - DISABLED: Builds trigger automatically without requiring comment approval
	//
	//   - ALL_PULL_REQUESTS: All pull requests require comment approval before builds
	//   execute (unless contributor is one of the approver roles)
	//
	//   - FORK_PULL_REQUESTS: Only pull requests from forked repositories require
	//   comment approval (unless contributor is one of the approver roles)
	//
	// This member is required.
	RequiresCommentApproval PullRequestBuildCommentApproval

	// List of repository roles that have approval privileges for pull request builds
	// when comment approval is required. Only users with these roles can provide valid
	// comment approvals. If a pull request contributor is one of these roles, their
	// pull request builds will trigger automatically. This field is only applicable
	// when requiresCommentApproval is not DISABLED.
	ApproverRoles []PullRequestBuildApproverRole

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}

//	Information about credentials that provide access to a private Docker
//
// registry. When this is set:
//
//   - imagePullCredentialsType must be set to SERVICE_ROLE .
//
//   - images cannot be curated or an Amazon ECR image.
//
// For more information, see [Private Registry with Secrets Manager Sample for CodeBuild].
//
// [Private Registry with Secrets Manager Sample for CodeBuild]: https://docs.aws.amazon.com/codebuild/latest/userguide/sample-private-registry.html
type RegistryCredential struct {

	//  The Amazon Resource Name (ARN) or name of credentials created using Secrets
	// Manager.
	//
	// The credential can use the name of the credentials only if they exist in your
	// current Amazon Web Services Region.
	//
	// This member is required.
	Credential *string

	//  The service that created the credentials to access a private Docker registry.
	// The valid value, SECRETS_MANAGER, is for Secrets Manager.
	//
	// This member is required.
	CredentialProvider CredentialProviderType

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}

// Information about the results from running a series of test cases during the
// run of a build project. The test cases are specified in the buildspec for the
// build project using one or more paths to the test case files. You can specify
// any type of tests you want, such as unit tests, integration tests, and
// functional tests.
type Report struct {

	//  The ARN of the report run.
	Arn *string

	// A CodeCoverageReportSummary object that contains a code coverage summary for
	// this report.
	CodeCoverageSummary *CodeCoverageReportSummary

	//  The date and time this report run occurred.
	Created *time.Time

	//  The ARN of the build run that generated this report.
	ExecutionId *string

	//  The date and time a report expires. A report expires 30 days after it is
	// created. An expired report is not available to view in CodeBuild.
	Expired *time.Time

	//  Information about where the raw data used to generate this report was
	// exported.
	ExportConfig *ReportExportConfig

	//  The name of the report that was run.
	Name *string

	//  The ARN of the report group associated with this report.
	ReportGroupArn *string

	//  The status of this report.
	Status ReportStatusType

	//  A TestReportSummary object that contains information about this test report.
	TestSummary *TestReportSummary

	//  A boolean that specifies if this report run is truncated. The list of test
	// cases is truncated after the maximum number of test cases is reached.
	Truncated *bool

	// The type of the report that was run.
	//
	// CODE_COVERAGE A code coverage report.
	//
	// TEST A test report.
	Type ReportType

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}

// Information about the location where the run of a report is exported.
type ReportExportConfig struct {

	//  The export configuration type. Valid values are:
	//
	//   - S3 : The report results are exported to an S3 bucket.
	//
	//   - NO_EXPORT : The report results are not exported.
	ExportConfigType ReportExportConfigType

	//  A S3ReportExportConfig object that contains information about the S3 bucket
	// where the run of a report is exported.
	S3Destination *S3ReportExportConfig

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}

//	A filter used to return reports with the status specified by the input status
//
// parameter.
type ReportFilter struct {

	//  The status used to filter reports. You can filter using one status only.
	Status ReportStatusType

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}

// A series of reports. Each report contains information about the results from
// running a series of test cases. You specify the test cases for a report group in
// the buildspec for a build project using one or more paths to the test case
// files.
type ReportGroup struct {

	// The ARN of the ReportGroup .
	Arn *string

	// The date and time this ReportGroup was created.
	Created *time.Time

	// Information about the destination where the raw data of this ReportGroup is
	// exported.
	ExportConfig *ReportExportConfig

	// The date and time this ReportGroup was last modified.
	LastModified *time.Time

	// The name of the ReportGroup .
	Name *string

	// The status of the report group. This property is read-only.
	//
	// This can be one of the following values:
	//
	// ACTIVE The report group is active.
	//
	// DELETING The report group is in the process of being deleted.
	Status ReportGroupStatusType

	// A list of tag key and value pairs associated with this report group.
	//
	// These tags are available for use by Amazon Web Services services that support
	// CodeBuild report group tags.
	Tags []Tag

	// The type of the ReportGroup . This can be one of the following values:
	//
	// CODE_COVERAGE The report group contains code coverage reports.
	//
	// TEST The report group contains test reports.
	Type ReportType

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}

// Contains trend statistics for a set of reports. The actual values depend on the
// type of trend being collected. For more information, see .
type ReportGroupTrendStats struct {

	// Contains the average of all values analyzed.
	Average *string

	// Contains the maximum value analyzed.
	Max *string

	// Contains the minimum value analyzed.
	Min *string

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}

// Contains the unmodified data for the report. For more information, see .
type ReportWithRawData struct {

	// The value of the requested data field from the report.
	Data *string

	// The ARN of the report.
	ReportArn *string

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}

// Represents a resolved build artifact. A resolved artifact is an artifact that
// is built and deployed to the destination, such as Amazon S3.
type ResolvedArtifact struct {

	// The identifier of the artifact.
	Identifier *string

	// The location of the artifact.
	Location *string

	// Specifies the type of artifact.
	Type ArtifactsType

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}

// Information about S3 logs for a build project.
type S3LogsConfig struct {

	// The current status of the S3 build logs. Valid values are:
	//
	//   - ENABLED : S3 build logs are enabled for this build project.
	//
	//   - DISABLED : S3 build logs are not enabled for this build project.
	//
	// This member is required.
	Status LogsConfigStatusType

	// Specifies the bucket owner's access for objects that another account uploads to
	// their Amazon S3 bucket. By default, only the account that uploads the objects to
	// the bucket has access to these objects. This property allows you to give the
	// bucket owner access to these objects.
	//
	// To use this property, your CodeBuild service role must have the s3:PutBucketAcl
	// permission. This permission allows CodeBuild to modify the access control list
	// for the bucket.
	//
	// This property can be one of the following values:
	//
	// NONE The bucket owner does not have access to the objects. This is the default.
	//
	// READ_ONLY The bucket owner has read-only access to the objects. The uploading
	// account retains ownership of the objects.
	//
	// FULL The bucket owner has full access to the objects. Object ownership is
	// determined by the following criteria:
	//
	//   - If the bucket is configured with the Bucket owner preferred setting, the
	//   bucket owner owns the objects. The uploading account will have object access as
	//   specified by the bucket's policy.
	//
	//   - Otherwise, the uploading account retains ownership of the objects.
	//
	// For more information about Amazon S3 object ownership, see [Controlling ownership of uploaded objects using S3 Object Ownership] in the Amazon
	// Simple Storage Service User Guide.
	//
	// [Controlling ownership of uploaded objects using S3 Object Ownership]: https://docs.aws.amazon.com/AmazonS3/latest/userguide/about-object-ownership.html
	BucketOwnerAccess BucketOwnerAccess

	//  Set to true if you do not want your S3 build log output encrypted. By default
	// S3 build logs are encrypted.
	EncryptionDisabled *bool

	//  The ARN of an S3 bucket and the path prefix for S3 logs. If your Amazon S3
	// bucket name is my-bucket , and your path prefix is build-log , then acceptable
	// formats are my-bucket/build-log or arn:aws:s3:::my-bucket/build-log .
	Location *string

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}

// Information about the S3 bucket where the raw data of a report are exported.
type S3ReportExportConfig struct {

	//  The name of the S3 bucket where the raw data of a report are exported.
	Bucket *string

	// The Amazon Web Services account identifier of the owner of the Amazon S3
	// bucket. This allows report data to be exported to an Amazon S3 bucket that is
	// owned by an account other than the account running the build.
	BucketOwner *string

	//  A boolean value that specifies if the results of a report are encrypted.
	EncryptionDisabled *bool

	//  The encryption key for the report's encrypted raw data.
	EncryptionKey *string

	//  The type of build output artifact to create. Valid values include:
	//
	//   - NONE : CodeBuild creates the raw data in the output bucket. This is the
	//   default if packaging is not specified.
	//
	//   - ZIP : CodeBuild creates a ZIP file with the raw data in the output bucket.
	Packaging ReportPackagingType

	//  The path to the exported report's raw data results.
	Path *string

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}

// Contains sandbox information.
type Sandbox struct {

	// The ARN of the sandbox.
	Arn *string

	// The current session for the sandbox.
	CurrentSession *SandboxSession

	// The Key Management Service customer master key (CMK) to be used for encrypting
	// the sandbox output artifacts.
	EncryptionKey *string

	// When the sandbox process ended, expressed in Unix time format.
	EndTime *time.Time

	// Information about the build environment of the build project.
	Environment *ProjectEnvironment

	//  An array of ProjectFileSystemLocation objects for a CodeBuild build project. A
	// ProjectFileSystemLocation object specifies the identifier , location ,
	// mountOptions , mountPoint , and type of a file system created using Amazon
	// Elastic File System.
	FileSystemLocations []ProjectFileSystemLocation

	// The ID of the sandbox.
	Id *string

	//  Information about logs for a build project. These can be logs in CloudWatch
	// Logs, built in a specified S3 bucket, or both.
	LogConfig *LogsConfig

	// The CodeBuild project name.
	ProjectName *string

	// The number of minutes a sandbox is allowed to be queued before it times out.
	QueuedTimeoutInMinutes *int32

	// When the sandbox process was initially requested, expressed in Unix time format.
	RequestTime *time.Time

	//  An array of ProjectSourceVersion objects.
	SecondarySourceVersions []ProjectSourceVersion

	//  An array of ProjectSource objects.
	SecondarySources []ProjectSource

	// The name of a service role used for this sandbox.
	ServiceRole *string

	// Information about the build input source code for the build project.
	Source *ProjectSource

	// Any version identifier for the version of the sandbox to be built.
	SourceVersion *string

	// When the sandbox process started, expressed in Unix time format.
	StartTime *time.Time

	// The status of the sandbox.
	Status *string

	// How long, in minutes, from 5 to 2160 (36 hours), for CodeBuild to wait before
	// timing out this sandbox if it does not get marked as completed.
	TimeoutInMinutes *int32

	// Information about the VPC configuration that CodeBuild accesses.
	VpcConfig *VpcConfig

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}

// Contains information about the sandbox session.
type SandboxSession struct {

	// The current phase for the sandbox.
	CurrentPhase *string

	// When the sandbox session ended, expressed in Unix time format.
	EndTime *time.Time

	// The ID of the sandbox session.
	Id *string

	// Information about build logs in CloudWatch Logs.
	Logs *LogsLocation

	// Describes a network interface.
	NetworkInterface *NetworkInterface

	//  An array of SandboxSessionPhase objects.
	Phases []SandboxSessionPhase

	// An identifier for the version of this sandbox's source code.
	ResolvedSourceVersion *string

	// When the sandbox session started, expressed in Unix time format.
	StartTime *time.Time

	// The status of the sandbox session.
	Status *string

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}

// Contains information about the sandbox phase.
type SandboxSessionPhase struct {

	//  An array of PhaseContext objects.
	Contexts []PhaseContext

	// How long, in seconds, between the starting and ending times of the sandbox's
	// phase.
	DurationInSeconds *int64

	// When the sandbox phase ended, expressed in Unix time format.
	EndTime *time.Time

	// The current status of the sandbox phase. Valid values include:
	//
	// FAILED The sandbox phase failed.
	//
	// FAULT The sandbox phase faulted.
	//
	// IN_PROGRESS The sandbox phase is still in progress.
	//
	// STOPPED The sandbox phase stopped.
	//
	// SUCCEEDED The sandbox phase succeeded.
	//
	// TIMED_OUT The sandbox phase timed out.
	PhaseStatus StatusType

	// The name of the sandbox phase.
	PhaseType *string

	// When the sandbox phase started, expressed in Unix time format.
	StartTime *time.Time

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}

// The scaling configuration input of a compute fleet.
type ScalingConfigurationInput struct {

	// The maximum number of instances in the ﬂeet when auto-scaling.
	MaxCapacity *int32

	// The scaling type for a compute fleet.
	ScalingType FleetScalingType

	// A list of TargetTrackingScalingConfiguration objects.
	TargetTrackingScalingConfigs []TargetTrackingScalingConfiguration

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}

// The scaling configuration output of a compute fleet.
type ScalingConfigurationOutput struct {

	// The desired number of instances in the ﬂeet when auto-scaling.
	DesiredCapacity *int32

	// The maximum number of instances in the ﬂeet when auto-scaling.
	MaxCapacity *int32

	// The scaling type for a compute fleet.
	ScalingType FleetScalingType

	// A list of TargetTrackingScalingConfiguration objects.
	TargetTrackingScalingConfigs []TargetTrackingScalingConfiguration

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}

// Contains configuration information about the scope for a webhook.
type ScopeConfiguration struct {

	// The name of either the group, enterprise, or organization that will send
	// webhook events to CodeBuild, depending on the type of webhook.
	//
	// This member is required.
	Name *string

	// The type of scope for a GitHub or GitLab webhook. The scope default is
	// GITHUB_ORGANIZATION.
	//
	// This member is required.
	Scope WebhookScopeType

	// The domain of the GitHub Enterprise organization or the GitLab Self Managed
	// group. Note that this parameter is only required if your project's source type
	// is GITHUB_ENTERPRISE or GITLAB_SELF_MANAGED.
	Domain *string

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}

// Information about the authorization settings for CodeBuild to access the source
// code to be built.
type SourceAuth struct {

	// The authorization type to use. Valid options are OAUTH, CODECONNECTIONS, or
	// SECRETS_MANAGER.
	//
	// This member is required.
	Type SourceAuthType

	// The resource value that applies to the specified authorization type.
	Resource *string

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}

//	Information about the credentials for a GitHub, GitHub Enterprise, GitLab,
//
// GitLab Self Managed, or Bitbucket repository.
type SourceCredentialsInfo struct {

	//  The Amazon Resource Name (ARN) of the token.
	Arn *string

	//  The type of authentication used by the credentials. Valid options are OAUTH,
	// BASIC_AUTH, PERSONAL_ACCESS_TOKEN, CODECONNECTIONS, or SECRETS_MANAGER.
	AuthType AuthType

	// The connection ARN if your authType is CODECONNECTIONS or SECRETS_MANAGER.
	Resource *string

	//  The type of source provider. The valid options are GITHUB, GITHUB_ENTERPRISE,
	// GITLAB, GITLAB_SELF_MANAGED, or BITBUCKET.
	ServerType ServerType

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// Contains information about the Session Manager session.
type SSMSession struct {

	// The ID of the session.
	SessionId *string

	// A URL back to SSM Agent on the managed node that the Session Manager client
	// uses to send commands and receive output from the node.
	StreamUrl *string

	// An encrypted token value containing session and caller information.
	TokenValue *string

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}

// A tag, consisting of a key and a value.
//
// This tag is available for use by Amazon Web Services services that support tags
// in CodeBuild.
type Tag struct {

	// The tag's key.
	Key *string

	// The tag's value.
	Value *string

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}

// Defines when a new instance is auto-scaled into the compute fleet.
type TargetTrackingScalingConfiguration struct {

	// The metric type to determine auto-scaling.
	MetricType FleetScalingMetricType

	// The value of metricType when to start scaling.
	TargetValue *float64

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}

//	Information about a test case created using a framework such as NUnit or
//
// Cucumber. A test case might be a unit test or a configuration test.
type TestCase struct {

	//  The number of nanoseconds it took to run this test case.
	DurationInNanoSeconds *int64

	//  The date and time a test case expires. A test case expires 30 days after it is
	// created. An expired test case is not available to view in CodeBuild.
	Expired *time.Time

	//  A message associated with a test case. For example, an error message or stack
	// trace.
	Message *string

	//  The name of the test case.
	Name *string

	//  A string that is applied to a series of related test cases. CodeBuild
	// generates the prefix. The prefix depends on the framework used to generate the
	// tests.
	Prefix *string

	//  The ARN of the report to which the test case belongs.
	ReportArn *string

	//  The status returned by the test case after it was run. Valid statuses are
	// SUCCEEDED , FAILED , ERROR , SKIPPED , and UNKNOWN .
	Status *string

	//  The path to the raw data file that contains the test result.
	TestRawDataPath *string

	// The name of the test suite that the test case is a part of.
	TestSuiteName *string

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}

// A filter used to return specific types of test cases. In order to pass the
// filter, the report must meet all of the filter properties.
type TestCaseFilter struct {

	// A keyword that is used to filter on the name or the prefix of the test cases.
	// Only test cases where the keyword is a substring of the name or the prefix will
	// be returned.
	Keyword *string

	// The status used to filter test cases. A TestCaseFilter can have one status.
	// Valid values are:
	//
	//   - SUCCEEDED
	//
	//   - FAILED
	//
	//   - ERROR
	//
	//   - SKIPPED
	//
	//   - UNKNOWN
	Status *string

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}

// Information about a test report.
type TestReportSummary struct {

	//  The number of nanoseconds it took to run all of the test cases in this report.
	//
	// This member is required.
	DurationInNanoSeconds *int64

	//  A map that contains the number of each type of status returned by the test
	// results in this TestReportSummary .
	//
	// This member is required.
	StatusCounts map[string]int32

	//  The number of test cases in this TestReportSummary . The total includes
	// truncated test cases.
	//
	// This member is required.
	Total *int32

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}

// Information about the VPC configuration that CodeBuild accesses.
type VpcConfig struct {

	// A list of one or more security groups IDs in your Amazon VPC.
	SecurityGroupIds []string

	// A list of one or more subnet IDs in your Amazon VPC.
	Subnets []string

	// The ID of the Amazon VPC.
	VpcId *string

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}

// Information about a webhook that connects repository events to a build project
// in CodeBuild.
type Webhook struct {

	// A regular expression used to determine which repository branches are built when
	// a webhook is triggered. If the name of a branch matches the regular expression,
	// then it is built. If branchFilter is empty, then all branches are built.
	//
	// It is recommended that you use filterGroups instead of branchFilter .
	BranchFilter *string

	// Specifies the type of build this webhook will trigger.
	//
	// RUNNER_BUILDKITE_BUILD is only available for NO_SOURCE source type projects
	// configured for Buildkite runner builds. For more information about
	// CodeBuild-hosted Buildkite runner builds, see [Tutorial: Configure a CodeBuild-hosted Buildkite runner]in the CodeBuild user guide.
	//
	// [Tutorial: Configure a CodeBuild-hosted Buildkite runner]: https://docs.aws.amazon.com/codebuild/latest/userguide/sample-runner-buildkite.html
	BuildType WebhookBuildType

	// An array of arrays of WebhookFilter objects used to determine which webhooks
	// are triggered. At least one WebhookFilter in the array must specify EVENT as
	// its type .
	//
	// For a build to be triggered, at least one filter group in the filterGroups
	// array must pass. For a filter group to pass, each of its filters must pass.
	FilterGroups [][]WebhookFilter

	// A timestamp that indicates the last time a repository's secret token was
	// modified.
	LastModifiedSecret *time.Time

	// If manualCreation is true, CodeBuild doesn't create a webhook in GitHub and
	// instead returns payloadUrl and secret values for the webhook. The payloadUrl
	// and secret values in the output can be used to manually create a webhook within
	// GitHub.
	//
	// manualCreation is only available for GitHub webhooks.
	ManualCreation *bool

	// The CodeBuild endpoint where webhook events are sent.
	PayloadUrl *string

	// A PullRequestBuildPolicy object that defines comment-based approval
	// requirements for triggering builds on pull requests. This policy helps control
	// when automated builds are executed based on contributor permissions and approval
	// workflows.
	PullRequestBuildPolicy *PullRequestBuildPolicy

	// The scope configuration for global or organization webhooks.
	//
	// Global or organization webhooks are only available for GitHub and Github
	// Enterprise webhooks.
	ScopeConfiguration *ScopeConfiguration

	// The secret token of the associated repository.
	//
	// A Bitbucket webhook does not support secret .
	Secret *string

	// The status of the webhook. Valid values include:
	//
	//   - CREATING : The webhook is being created.
	//
	//   - CREATE_FAILED : The webhook has failed to create.
	//
	//   - ACTIVE : The webhook has succeeded and is active.
	//
	//   - DELETING : The webhook is being deleted.
	Status WebhookStatus

	// A message associated with the status of a webhook.
	StatusMessage *string

	// The URL to the webhook.
	Url *string

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}

// A filter used to determine which webhooks trigger a build.
type WebhookFilter struct {

	//  For a WebHookFilter that uses EVENT type, a comma-separated string that
	// specifies one or more events. For example, the webhook filter PUSH,
	// PULL_REQUEST_CREATED, PULL_REQUEST_UPDATED allows all push, pull request
	// created, and pull request updated events to trigger a build.
	//
	// For a WebHookFilter that uses any of the other filter types, a regular
	// expression pattern. For example, a WebHookFilter that uses HEAD_REF for its type
	// and the pattern ^refs/heads/ triggers a build when the head reference is a
	// branch with a reference name refs/heads/branch-name .
	//
	// This member is required.
	Pattern *string

	//  The type of webhook filter. There are 11 webhook filter types: EVENT ,
	// ACTOR_ACCOUNT_ID , HEAD_REF , BASE_REF , FILE_PATH , COMMIT_MESSAGE , TAG_NAME ,
	// RELEASE_NAME , REPOSITORY_NAME , ORGANIZATION_NAME , and WORKFLOW_NAME .
	//
	//   - EVENT
	//
	//   - A webhook event triggers a build when the provided pattern matches one of
	//   nine event types: PUSH , PULL_REQUEST_CREATED , PULL_REQUEST_UPDATED ,
	//   PULL_REQUEST_CLOSED , PULL_REQUEST_REOPENED , PULL_REQUEST_MERGED , RELEASED ,
	//   PRERELEASED , and WORKFLOW_JOB_QUEUED . The EVENT patterns are specified as a
	//   comma-separated string. For example, PUSH, PULL_REQUEST_CREATED,
	//   PULL_REQUEST_UPDATED filters all push, pull request created, and pull request
	//   updated events.
	//
	// Types PULL_REQUEST_REOPENED and WORKFLOW_JOB_QUEUED work with GitHub and GitHub
	//   Enterprise only. Types RELEASED and PRERELEASED work with GitHub only.
	//
	//   - ACTOR_ACCOUNT_ID
	//
	//   - A webhook event triggers a build when a GitHub, GitHub Enterprise, or
	//   Bitbucket account ID matches the regular expression pattern .
	//
	//   - HEAD_REF
	//
	//   - A webhook event triggers a build when the head reference matches the
	//   regular expression pattern . For example, refs/heads/branch-name and
	//   refs/tags/tag-name .
	//
	// Works with GitHub and GitHub Enterprise push, GitHub and GitHub Enterprise pull
	//   request, Bitbucket push, and Bitbucket pull request events.
	//
	//   - BASE_REF
	//
	//   - A webhook event triggers a build when the base reference matches the
	//   regular expression pattern . For example, refs/heads/branch-name .
	//
	// Works with pull request events only.
	//
	//   - FILE_PATH
	//
	//   - A webhook triggers a build when the path of a changed file matches the
	//   regular expression pattern .
	//
	// Works with push and pull request events only.
	//
	//   - COMMIT_MESSAGE
	//
	//   - A webhook triggers a build when the head commit message matches the regular
	//   expression pattern .
	//
	// Works with push and pull request events only.
	//
	//   - TAG_NAME
	//
	//   - A webhook triggers a build when the tag name of the release matches the
	//   regular expression pattern .
	//
	// Works with RELEASED and PRERELEASED events only.
	//
	//   - RELEASE_NAME
	//
	//   - A webhook triggers a build when the release name matches the regular
	//   expression pattern .
	//
	// Works with RELEASED and PRERELEASED events only.
	//
	//   - REPOSITORY_NAME
	//
	//   - A webhook triggers a build when the repository name matches the regular
	//   expression pattern .
	//
	// Works with GitHub global or organization webhooks only.
	//
	//   - ORGANIZATION_NAME
	//
	//   - A webhook triggers a build when the organization name matches the regular
	//   expression pattern .
	//
	// Works with GitHub global webhooks only.
	//
	//   - WORKFLOW_NAME
	//
	//   - A webhook triggers a build when the workflow name matches the regular
	//   expression pattern .
	//
	// Works with WORKFLOW_JOB_QUEUED events only.
	//
	// For CodeBuild-hosted Buildkite runner builds, WORKFLOW_NAME filters will filter
	//   by pipeline name.
	//
	// This member is required.
	Type WebhookFilterType

	//  Used to indicate that the pattern determines which webhook events do not
	// trigger a build. If true, then a webhook event that does not match the pattern
	// triggers a build. If false, then a webhook event that matches the pattern
	// triggers a build.
	ExcludeMatchedPattern *bool

	noSmithyDocumentSerde
}

type noSmithyDocumentSerde = smithydocument.NoSerde
